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<title>TG BLOG - Forum Topic No:15</title>
<link>http://www.tres-graficos.jp/blog/forum/topic.php?tid=15&amp;p=0</link>
<pubDate>Fri, 05 Apr 2013 17:37:34 </pubDate>
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TG BLOG - RSS 2.0 (Really Simple Syndication).
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<title>Re: a Room, 2 (WIP)</title>
<link>http://www.tres-graficos.jp/blog/forum/reply.php?tid=15&amp;qid=49</link>
<pubDate>Mon, 17 Jul 2006 02:38:39 +0900</pubDate>
<description>Very nice!! Did you also try to put arealights in front of your window? It gives a nice daylight in your room!
My new tr...</description>
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<![CDATA[<p>Very nice!! Did you also try to put arealights in front of your window? It gives a nice daylight in your room!</p>
<p>My new trick is not to use HDRI, but a sphere with a solid material. I use a sky jpeg for the texture. This gives more control over your sky and the illumination of interiors is much better than with an HDRI.<br />You can download a sample scene here. <a href="http://www.peer.fiberworld.nl/3D/TG-Room.zip" rel="nofollow">http://www.peer.fiberworld.nl/3D/TG-Room.zip</a>
</p>
<p>Regards,</p>
<p>Peter</p>
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<title>Re: a Room, 2 (WIP)</title>
<link>http://www.tres-graficos.jp/blog/forum/reply.php?tid=15&amp;qid=50</link>
<pubDate>Tue, 18 Jul 2006 19:55:34 +0900</pubDate>
<description>thanks for comment and giving a idea. I checked your file. it is so practical.I will try re-render my scene with your ti...</description>
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<![CDATA[<p>thanks for comment and giving a idea. <br />I checked your file. it is so practical.<br />I will try re-render my scene with your tips. thanks again.</p>
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